The player is given control of several plot-critical characters, and can additionally hire generic "Drifters" to strengthen their ranks. Like most T/RPGs, XF gives the player precision control over the composition and fighting style of their army. On the other hand, the enemy gets the same advantage.
WILD ARMS XF FAQ SERIES
If the player succeeds in executing an uninterrupted series of commands, the damage inflicted upon enemies will increase significantly. "Combination Arts" return from previous Wild ARMs titles, allowing characters to target an enemy in a waiting state and then deliver their attacks simultaneously with the next ally to attack their target.
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Wild Arms XF is a member of the small subsection of T/RPGs whose battlefields are based around hexagonal tiles instead of squares. The game emphasizes positioning and maneuvering by the inclusion of "Formation Arts," which increase attack damage when an enemy is surrounded by your characters in a line, a triangle or a circle. As with most T/RPGs, positional advantage can be critical to victory, and players are encouraged to outmaneuver their enemies as well as outgun them. Players are given control of a small squad of characters (six or less) and placed on a grid-based map resembling a geographical location (a swamp, a town, a river), upon which they fight battles to progress through the game. Wild Arms XF is a 2D turn-based tactical role playing game, creating a gameplay experience somewhere between Dungeons and Dragons and chess.
![wild arms xf faq wild arms xf faq](https://i.pinimg.com/originals/4a/cc/7e/4acc7ee268dfcced2fe71aa599fff779.jpg)